Thursday, October 23, 2008

More Automatic City Generation



I'm still playing with my city generator. I now segment the city into districts of different types, resulting in a more diversity. I also have traffic moving around, path-following through the streets and obeying traffic lights. Fun stuff.

For car dynamics, I'm using the Farseer physics engine - a fully managed codebase that is really easy to integrate with XNA.

Monday, October 6, 2008

Fun with XNA and Automatic City Generation

Auto-generated cityscape

I've been playing around with Microsoft's XNA recently. It is essentially a flavor of managed DirectX targeted specifically at gaming (both on Windows and the Xbox360).

Part of my current project involves auto-generation of cityscapes. Things are starting to shape up a bit, so I figured I would post a few screenshots.

Auto-generated cityscape

I don't have an Xbox360 at the moment (I'm a happy PS3 owner), but I'm considering picking one up since you can build XNA projects for it and download and play them on the console.