
With Avatar Pinball now in peer review, it was time to move on to a new project. Since the backdrop for my next game is a set of islands, I needed to create a terrain rendering system. I've only been working on it for a couple of days, but as you can see above, I've already managed to get pretty far.
I'm using similar techniques to those I described a few years ago when I was working with TV3D. In this case, however, I'm using my own shader to do the texture splatting.
The water is done using a modified version of Kyle Hayward's water component for XNA.
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