Thursday, February 25, 2010

Platform Game - More WIP

Platform Game

A little more progress on my platform game. I've now got background tiles, grass and little wee flowers.

The blurring effect in the background is done in real-time on the GPU. Yay for gratuitous use of shaders!

Wednesday, February 24, 2010

Going old-school

While I've still got work to do on Tunescape, it is starting to wrap up so I needed something else to keep me busy. I've started to work on a new project - a kind of platform/exploration/adventure game of sorts. So far, I've been working on getting the basic platforming elements to feel right.

If you squint, you might recognize my placeholder player character...

Friday, February 12, 2010

Tunescape Update


I've managed to avoid my standard behavior and have been pushing to try to actually finish (!!) Tunescape. It is in pretty good shape right now, and I've currently got it in playtest over on Xbox Live Indie Games.

In polishing the game, I've been doing some fun shader work. I implemented a particle system shader for my new explosion effects, and I created a "plasma" shader for the background that uses multi-resolution noise to generate a smoothly moving cloud pattern.