Monday, September 27, 2010

Another Block World Island

Terrain Rendering

Here's a shot of another island in Block World.

Thursday, September 23, 2010

Block World



Here is a little video to show the current state of my "Block World".

I've implemented a physics model and added some basic terrain editing. The next step will be to increase the diversity of the landscape - adding angled ramps (but still keeping things blocky) and some decorations (bushes, trees, etc.)

Friday, September 17, 2010

Lo Fi

Terrain Rendering

Inspired by Minecraft (which I find interesting, but have no real desire to "play") and 3D Dot Game Heroes (which I ordered today), I spent the day messing around with this.

I'm not yet sure if I will do anything with it, but I think it looks cool.

Tuesday, September 14, 2010

Bike Gameplay Video



Here is a short video showing the current state of my bike game.

The physics is not quite where I want it yet, I need a real motorbike engine sound, and I need a more interesting track (currently I'm using the track path I showed in my previous post with some "humps" added in along the route to make things a bit more interesting).

Progress is being made, though.

Wednesday, September 8, 2010

Bike Paths

Terrain Rendering

I wouldn't have much of a bike game without a track, so that's what I've been working on today. The red points are editable control points and I interpolate the other points using Catmull-Rom Splines.

The track is just X-Y coordinates, with the Z value obtained from the height of the terrain.

Tuesday, September 7, 2010

Potential new game WIP

Terrain Rendering

I had been working on some sort of flight mechanic as the gameplay for my next project.

Then, I had a thought - what about bikes?