Thursday, September 23, 2010
Here is a little video to show the current state of my "Block World".
I've implemented a physics model and added some basic terrain editing. The next step will be to increase the diversity of the landscape - adding angled ramps (but still keeping things blocky) and some decorations (bushes, trees, etc.)
Friday, September 17, 2010
Tuesday, September 14, 2010
Here is a short video showing the current state of my bike game.
The physics is not quite where I want it yet, I need a real motorbike engine sound, and I need a more interesting track (currently I'm using the track path I showed in my previous post with some "humps" added in along the route to make things a bit more interesting).
Progress is being made, though.
Wednesday, September 8, 2010
I wouldn't have much of a bike game without a track, so that's what I've been working on today. The red points are editable control points and I interpolate the other points using Catmull-Rom Splines.
The track is just X-Y coordinates, with the Z value obtained from the height of the terrain.