Saturday, December 25, 2010

Monday, December 20, 2010


Block Village

I inevitably ran out of time, but managed to at least submit a build before the deadline. Click the image above, or here to play it in your browser. Windows and Mac builds are available from the Observatory Ludum Dare page.

I'm happy with the intro and the way the art style turned out. Where I fell short was in the actual gameplay - I was only able to add a basic telescope control mechanic before time ran out.

Overall, though, I was able to accomplish quite a bit in a couple of short days. Working with Unity3D for the first time definitely hurt me, but the upside is that I know my way around it pretty well, now.

Saturday, December 18, 2010

Ludum Dare #19

I'm participating in my first Ludum Dare 48hr game development competition this weekend. In the spirit of trying something new, I'm also using Unity3D for the first time.

The competition theme is "Discovery". This video shows some of what I have so far. One of the tough things about this competition (other than the 48hr time limit, of course) is that you have to create everything from scratch.

I'm better at drawing planet textures now than I was this morning...

Saturday, December 11, 2010

The Inevitable Next Step...

Block Village

I said I didn't think I would be able to resist adding fishing to the game. Turns out I was right...

Wednesday, December 8, 2010

Water, Reflections and Fish

Block Village

I just finished adding water/reflections back into my engine. Now I have a pond with some fish in it.

I don't think I'm going to be able to resist adding fishing to the game...

Friday, December 3, 2010


I've got shadows working pretty well now - they definitely add a lot to the look of the game.

I've also taking an initial shot at creating some background music.