tag:blogger.com,1999:blog-6127132400597215190.post8886507865088073611..comments2023-11-07T15:28:39.075-08:00Comments on Nostatic Software Dev Blog: More FM Synth ProgressMikehttp://www.blogger.com/profile/13599208082890099005noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6127132400597215190.post-50843769882616410682009-11-21T10:33:39.627-08:002009-11-21T10:33:39.627-08:00Hi Matt - I never quite got something releasable. ...Hi Matt - I never quite got something releasable. One of these days, perhaps!Mikehttps://www.blogger.com/profile/13599208082890099005noreply@blogger.comtag:blogger.com,1999:blog-6127132400597215190.post-24570491336692540522009-11-17T17:41:46.962-08:002009-11-17T17:41:46.962-08:00Hi,
I would love to try this out, looks neat. My...Hi,<br /><br />I would love to try this out, looks neat. My email is seventhirty2983 at yahoo dot com if your interested. thanks.<br /><br />-Mattkid versus chemicalhttps://www.blogger.com/profile/08623939536597062156noreply@blogger.comtag:blogger.com,1999:blog-6127132400597215190.post-23302440535403550332009-06-12T10:50:15.231-07:002009-06-12T10:50:15.231-07:00I've used C++/CLI to wrap DirectX and then &qu...I've used C++/CLI to wrap DirectX and then "script" it from C#.<br /><br />This was done for games and the performance was still acceptable.<br /><br />Although it worked for realtime graphics I'm not sure if it would apply to realtime audio as well.<br /><br />However, you should give it a try.<br /><br />Another interesting option is to have your audio engine in C/C++ and use OSC for communication to a GUI. You could then build the GUI in Flex/AIR (which I think is a much easier and well designed GUI framework to use)Anonymousnoreply@blogger.com