Thursday, August 6, 2009
Whew! I just squeaked an entry in under tonight's deadline for the 2009 XNA Dream Build Play competition.
Last Monday, I was messing around with a new "flying saucer" game prototype idea. It seemed like it had promise, so I kicked into high gear to try to get something submittable for the competition. I initially got the submission date wrong, and thought I had until this Sunday. A few days ago, I realized my error and really had to step things up.
The competition was a good impetus to get me to actually finish something. I'm generally much more fond of starting things than completing them...
Anyway, the game is "Saucer Pilots" - a 1-4 player saucer flying game with five different gameplay modes. Xbox LIVE avatars are used for saucer pilot models (avatars do not appear in this video, as they are not visible on the PC). The physics implementation I'm using is Farseer.
Overall, I think it turned out pretty well for a week-and-a-half effort. The only thing that made that timeline possible was the framework on top of XNA that I've developed over the past year. And help from Sherry.
Oh, and did I mention that it has fishing?