![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9E22PP3P0X08jfjIAyjAl1CD7nhyfCSEyoQcoy9RTpNhKC_AESpMlEqmTKePkTeTZUpmJy4s1_XksIQTqMDk5gf-5UpJCdoeMQ7wgWM1pXGvxvUgN6qn6ZEfiPdaRdx96ivDLeDSdag0/s640/City.jpg)
I'm still playing with my city generator. I now segment the city into districts of different types, resulting in a more diversity. I also have traffic moving around, path-following through the streets and obeying traffic lights. Fun stuff.
For car dynamics, I'm using the Farseer physics engine - a fully managed codebase that is really easy to integrate with XNA.