Friday, August 3, 2012
The lack of apple dev hardware is the only thing that has been holding me back from being able to develop for iOS. I finally took the plunge last week and bought the cheapest refurbished MacBook Pro and iPod Touch 4 that I could.
Given that I was already using Unity to deploy for Android, the additional work to get it running for iOS was pretty minimal. It took me a while to get used to working on a Mac for the first time in about 20 years, though. The verdict - I'm not a big fan. Usability is very much in the eye of the beholder...
Anyway, I've got my games mostly up and running. Ironically, it took me more time to figure out how to publish to the App Store than it did to get iOS ports running in the first place. I've got that pretty much sorted out now though, so expect to see my games on an iOS device near you soon.