Tuesday, August 27, 2013
Vacation Vexation - a new "Quiet, Please!" adventure
I've been hard at work recently on a new "Quiet, Please!" adventure. The current likely name is "Vacation Vexation", and it features the same style of gameplay as the original.
This time the setting is a family vacation in a seaside town. You just want to relax on the beach and read a book, but of course circumstances conspire against you...
In addition to the puzzle-solving gameplay, there is an arcade that features playable mini-games:
There are a couple of knock-offs of arcade classics, and one that people who have played my other games might recognize...
With this new game, I'm going for roughly 2-3 times the amount of content that was in the original "Quiet, Please!". This isn't because "Quiet, Please!" was too short. Some people complained about the length, but most found it worth the dollar and it is my best selling game to date. I want to try to get away from selling games for $.99, though, and that requires more content.
While there are a number of reasons I want to target a higher price point, probably the most important one is that it allows me to put a game on sale. If a game is already at the lowest price point for an app store, you can't put it on sale without making it completely free. Consumers really like "free" as a price point, but from a seller's perspective it has obvious disadvantages...
I figure I'm roughly two thirds of the way through development on "Vacation Vexation". I hope to release it on all of the platforms I support (which is most of them) in the next few months.