Wednesday, March 4, 2009
My latest hobby project is a gravity-based game in the tradition of old classics like Lunar Lander, Gravitar and Thrust. Currently, the mechanics are pretty simple. Shoot things, avoid being shot, crashing, or being hit by an asteroid, and use your tractor beam to move around colored balls that act as keys to remove barriers.
I've also been playing with water dynamics.
The game is XNA-based, and I'm using Farseer as my physics engine.