Thursday, October 23, 2008
More Automatic City Generation
I'm still playing with my city generator. I now segment the city into districts of different types, resulting in a more diversity. I also have traffic moving around, path-following through the streets and obeying traffic lights. Fun stuff.
For car dynamics, I'm using the Farseer physics engine - a fully managed codebase that is really easy to integrate with XNA.
Monday, October 6, 2008
Fun with XNA and Automatic City Generation
I've been playing around with Microsoft's XNA recently. It is essentially a flavor of managed DirectX targeted specifically at gaming (both on Windows and the Xbox360).
Part of my current project involves auto-generation of cityscapes. Things are starting to shape up a bit, so I figured I would post a few screenshots.
I don't have an Xbox360 at the moment (I'm a happy PS3 owner), but I'm considering picking one up since you can build XNA projects for it and download and play them on the console.