![Music-based Gameplay](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjChvWRVF96wpktoSjAaoqf49YOgcpQrT0tThP0j3L8iQKtYru23dd3XX7yLIyk5GFmyzGG1dm8K8kk3ubSbXKUcHuyA33qXS1xypcQlDcrgqvdYQHTfTd6E1IjV04R5UK218Nvc3QvQwM/s640/Tunescape1.png)
My latest project is a game that uses music as the gameplay content. I use spectrum information to detect energy pulses in the music and use peaks to trigger emission of particles. The object of the game is pretty simple - collect the particles while avoiding the red boulder-thingies. Grabbing stars increases a score multiplier.
![Music-based Gameplay](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHlnEzaOfhsi0WWcr1h1U5Hj87qtlIMl6K9sS7iv8GJyW1wKUnBSjq8fDJ5uLYVdi4FI4r0BB90YEmj78ETX7ZfK7OfXeNOmj7jsQbUXFtxeSJl6N-rnuRSJ7pogCQYbIid4jjs7X_WTI/s640/Tunescape2.png)
Collecting the particles, in addition to increasing your score, fuels three kinds of colored energy - shown by the three lines inside your circle. This energy can be expended to use a shield, give you a speed burst, or temporarily suck particles toward you.
There are also cooperative and competitive multiplayer gameplay modes. This is a mode where players are "bungied" together:
![Music-based Gameplay](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghcJEQFdi_6XfkXC7ToOWa90bDQhWyG-Kvsx5U9-riUCfXVVMuLe6xubjJG2fS39z-bNDyAm7xdJOAEzeIzMxuUbNu0t__FTIJRVAawd2eMl7VBwpGkaVpnLopnP4oOYzQ8PDa3koodVA/s640/Tunescape3.png)
Here is a gameplay video:
This'd make a great iPhone game.
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