Friday, February 12, 2010

Tunescape Update

Tunescape

I've managed to avoid my standard behavior and have been pushing to try to actually finish (!!) Tunescape. It is in pretty good shape right now, and I've currently got it in playtest over on Xbox Live Indie Games.

In polishing the game, I've been doing some fun shader work. I implemented a particle system shader for my new explosion effects, and I created a "plasma" shader for the background that uses multi-resolution noise to generate a smoothly moving cloud pattern.

Tunescape

2 comments:

  1. don't know your coding skills there, but you should really consider an IPhone version!
    anyway, cool idea, was already impressed you showed it month ago

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  2. The problem with iphone stuff is that I have less than no interest in coding in Objective C. I need to look into the Unity engine, as that apparrently lets you use C# to target multiple platforms, including the iphone.

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