Block Zombies has been out for a week now, and a number of reviews have popped up around the internet. The verdict? They like it!
Trendy Gamers gave it a 9/10, saying it "may just be the most outrageously fun and charming game a single dollar can buy".
Armless Octopus gave it 4/5 stars, saying "the game’s carefree visual style and upbeat tempo makes Block Zombies! an absolute delight to play". They also awarded it their "Bloody Tentacle" of the week.
Did Not Finish says "Block Zombies is the embodiment of everything that is right with Xbox Live Independent Games".
OtakuDante's Gaming says it offers "escape from the normal zombie titles that plague the video game marketplace".
Dealspwn calls Block Zombies "a damn fine shooter".
Thursday, January 26, 2012
Wednesday, January 18, 2012
Block Zombies Released!
I did up a little release trailer for Block Zombies, which is now available on the Indie Games section of the Xbox marketplace.
The marketplace game page is here.
Now on to the next game... :-)
Wednesday, January 4, 2012
Quiet, Please! Post Compo Version
Since making "Quiet, Please!" for Ludum Dare 22, I've taken some time to improve on it and add additional content. I was really happy with what I was able to accomplish in the 48hr time period, but I had a lot of ideas that I was not able to get to.
The biggest criticism of the compo version was its length. This updated version has new areas, new and improved puzzles, an intro and a lot more sound and art assets.
The new version of "Quiet, Please!" can be played in a web browser (Unity) here:
Quiet, Please! Post Compo Version
The original, 48hr entry is here.
Here are a few screenshots from the new version of the game: