![QuietPlease](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitgC6ZULVhf5khZRONkP_JU8wKauYKGJG2PS8YYxcJrewkYXVjwBmzT0sAGtkGEoZ1j4pQP5if5hpeTmdG1eWIlUB4vQNQNvNCBv0EB4IPDpiYmeGq9Kn-yWccl2KVbz2wwLNNLWx3YZ8/s640/QuietPleasePC1.png)
Since making "Quiet, Please!" for Ludum Dare 22, I've taken some time to improve on it and add additional content. I was really happy with what I was able to accomplish in the 48hr time period, but I had a lot of ideas that I was not able to get to.
The biggest criticism of the compo version was its length. This updated version has new areas, new and improved puzzles, an intro and a lot more sound and art assets.
The new version of "Quiet, Please!" can be played in a web browser (Unity) here:
Quiet, Please! Post Compo Version
The original, 48hr entry is here.
Here are a few screenshots from the new version of the game:
![QuietPlease](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLWNxUxoN8IuPkLu4udMLkyLq9lkc-xybYmo-L77xYa9WbCaJzDZiobbyB_fHdMmx42IXfE77nnEwzkFHHinT9TgPKWm805vO-o8sCODslQS0oJv6TKkMRMPg3CMTAZ3sjPeF-QNbE9lI/s640/QuietPleasePC2.png)
![QuietPlease](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWiz5qCB1ZKnqWAzwZ-Kl0QT3pjvXDahQ542xZP6ZOo-pNHds-2KRsS-ZlwUXiMGY5pN_q5AYRN4wPcu2hNk8SiMr2rrlXN5KxR8VzXDuFIPdyLxBNP215eBlG7yE3mxXTSa_pg9Rs_TM/s640/QuietPleasePC4.png)
![QuietPlease](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijkQBoRh4cokY1cgX5xO3PpS7KiR6-xK_Rc3-lWott9WF_7YWfk0WZY43UnaV-S_xolSW86ha5N_shxqhwEoxoS7tGe5Yifd6qXQs0HWt1rVftWEAFgiBexgstHJWmioE6WhtNWJdD1Gg/s640/QuietPleasePC3.png)
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