Tuesday, July 6, 2010

New Project

Terrain Rendering

With Avatar Pinball now in peer review, it was time to move on to a new project. Since the backdrop for my next game is a set of islands, I needed to create a terrain rendering system. I've only been working on it for a couple of days, but as you can see above, I've already managed to get pretty far.

I'm using similar techniques to those I described a few years ago when I was working with TV3D. In this case, however, I'm using my own shader to do the texture splatting.

The water is done using a modified version of Kyle Hayward's water component for XNA.


  1. I'm getting killed trying to convert Kyle Hayward's water component to xna 4.0! Would you mind helping me out?

    1. Hi Steve - I haven't actually tried to do water in XNA 4.0 myself. I highly recommend this XNA 3.1 to 4.0 cheat sheet, though: