Tuesday, July 6, 2010

New Project

Terrain Rendering

With Avatar Pinball now in peer review, it was time to move on to a new project. Since the backdrop for my next game is a set of islands, I needed to create a terrain rendering system. I've only been working on it for a couple of days, but as you can see above, I've already managed to get pretty far.

I'm using similar techniques to those I described a few years ago when I was working with TV3D. In this case, however, I'm using my own shader to do the texture splatting.

The water is done using a modified version of Kyle Hayward's water component for XNA.

2 comments:

  1. I'm getting killed trying to convert Kyle Hayward's water component to xna 4.0! Would you mind helping me out?

    ReplyDelete
    Replies
    1. Hi Steve - I haven't actually tried to do water in XNA 4.0 myself. I highly recommend this XNA 3.1 to 4.0 cheat sheet, though:

      http://nelxon.com/resources/xna-3-1-to-xna-4-0-cheatsheet.php

      Delete